Melon Demon Island V1 Update
After a few days' work, the first (and only) update for Melon Demon Island is finished! I actually ended up fixing/changing more stuff than expected, so here's the full change log:
-Added gamepad support
-Fixed the jump so it's less awkward
-Made some tweaks to the seed spitter enemies to make them a bit more fair
-Made it a bit less subtle when the boss becomes vulnerable to attacks, as well as clearer about when you hit him
-Made a few small level design changes
-Got rid of a variable in the code that wasn't actually used for anything
-Got rid of a different small bit of code that did do anything, but it made no sense to have
-Updated the baseball bat animation and hitbox
-Made Melony's (the player character) collider just slightly smaller
-Finally got the game uploaded as a .zip file (sorry about the installer before. I'm not sure why I was having trouble uploading a .zip file originally)
-Removed Herobri - no, wait, wrong game
Hope you enjoy the update! Short of any major bugs turning up, this will be the final version of the game. Have fun!
Get Melon Demon Island
Melon Demon Island
A short, exploration-focused action platformer I made for GBJAM 8. Also my first completed game!
Status | Released |
Author | Giggle Tail |
Genre | Platformer, Action, Adventure |
Tags | 2D, Action-Adventure, Exploration, GBJam, Pixel Art, Short |
More posts
- Melon Demon Island Postmortem (or something like that)Sep 19, 2020
- Melon Demon Island Update PlansSep 15, 2020
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